life-tracker device check

Phase 2, step 1 — find out what this device can actually do.

(no JavaScript at all)
check.js did not run. If the UA line above appeared, basic JS works but the probe script failed to parse or load — which is itself a finding worth reporting.

Multi-touch stress test

Tap Run the test, then get as many fingers as you can on the + and buttons at once — ideally six or seven, held down — for the full 15 seconds. This is the exact hot-path design the real app will use, so its numbers are the ones that matter.

This run is settling a specific question. The device advertises 5 touch points but a previous run registered 7 — meaning it either quietly supports more than it admits (fine) or presses are getting stuck (a real bug). Two things to do while the timer runs:

1. Put more than five fingers down at once and watch the fingers counter — see how high it actually goes.
2. Lift every finger off with a few seconds still on the clock and check that the counter drops back to 0. This is the part that matters: if it sticks above zero once you're not touching the screen, releases are being lost.

not running

Results

waiting…

Live rendering probe

Rendered by React with real Tailwind v4 classes. check.js reads the computed styles off it — if this box is unstyled or invisible, Tailwind v4 does not work on this device.

Raw report

Only needed if the send above failed.